Hi all,
I’ve been using threads to handle a lot of data generation in my game. It’s working fine for the most part, but I’m having a couple minor issues.
I know threads aren’t technically supported by Unity, however it is still possible to use them.
Is there any way at all that I can spit out the errors from my threads to debug in Unity? Or alternatively, at least see what the errors are?
Certain parts are crashing out, and whilst I have an idea what it is, I’m having a pain sorting it.
Any input appreciated!
EDIT : More info in case it’s any use.
I’m relatively confident it’s breaking due to one of many lists being altered whilst the thread is running. Problem is, there’s a lot of lists and it’s hard to tell which one is causing the issue.