Deferred Rendering Mode with Multiple Cameras producing inconsistent results

I’ve been screwing with this camera stuff trying to make it work in deferred for a few days now and I think I’m done trying to make it work now.

The problems do not seem consistent, watch the video and you’ll see what I’m saying.

*edit
sorry I dont know why my mic only recorded audio on one side…

Hi Lane, I use multiple camera’s with no issues (For UI, Special event’s etc.) with deferred… I noticed you haven’t divided your camera’s into Sub Layers, which is something to try. Apart from that, everything I’ve done has been coded. Do you use some sort of node / visual based scripting tool like PlayMaker?

If nobody else hit’s the target, I’ll send you a sample scene with a test setup you can try.

It’s the Hard Surface Pro shaders. It does not happen if I remove their materials from my scenes. Thats why it worked in one scene and not the other.

Now I just need to figure out what HSP Shaders and HDR on the camera have in common and we should have the bug narrowed down.

Any ideas?