Hello. I am using this script to delete gameobjects in an area.
function OnTriggerEnter (other : Collider) {
Destroy(other.gameObject);
}
How can I delete specific gameobjects and not all of them?
Hello. I am using this script to delete gameobjects in an area.
function OnTriggerEnter (other : Collider) {
Destroy(other.gameObject);
}
How can I delete specific gameobjects and not all of them?
Use tags to identify what object enters the trigger.
if(other.tag == "example") {
Destroy(other,gameObject);
}