Hello.
In my game i need to destroy an object when in a collision certain amount of force is applied to it.
I have read several posts where they explain that the force can be calculated by the relative velocity of the collision and the mass of the collided object.
The problem is that in the collision i have only the mass of the object that directly collides over it. But, for example, i can have several objects piled one over another that fall over my breakable object. The sum of all that objects should apply a greater force on the collision, but in the collision method i have access to only one of the object´s masses and the force can´t be correctly calculated.
Is there a better way to get the total force applied over an object in a collision?
Regards