Now that Android has released their own augmented reality SDK called ARCore, how would you go about developing an AR app that you could publish to both iOS and Android, using ARKit and ARCore? Do I need to build two separate solutions, or is there a recommended approach for leveraging both in the same solution?
Seems like it should just be same project with different Platforms, and the tool would pick up the right code base and libs for whatever platform is currently selected.
For anyone stumbling onto this question in the future, the approach to develop once to fit both ARCore and ARKit (And hololens while you’re at it) is Unity’s AR Foundation, downloadable via the Package Manager in Unity.