Hi there!
I’m glad to introduce DIGGER, a simple tool to dig in your Unity terrains just like if it was a smooth voxel terrain.
Join the Discord server: Digger & Poly Terrains
See documentation.
More and more AAA games add gentle overhangs and caves to their environment to make it more realistic, more interesting and more diversified.
A common way to do this is to create 3D models with an external modeling tool, and then place them manually over the terrain and blend them with it. This is tedious, unpractical and inefficient unless you have an army of 3D artists and level designers… and even in that case, you’d probably want them to focus on more valuable work.
This is where Digger comes to action. No more external tool required, no more loss of time, no more headache. It lets you create caves and overhangs on your terrain directly within the scene view, in a few clicks.
It will make you feel like you have a voxel terrain in your hands, without the downsides. It actually keeps the new, fast and reliable Unity’s terrain system and creates seamless cave/overhangs meshes just where you need. Internally, Digger uses voxels and Marching Cubes to create meshes, but instead of replacing the entire terrain with a voxel terrain, it creates a mix of them and gives you the best of both worlds.
With this tool, you will be able to:
➤ Dig in your Unity terrain just like if it was a smooth voxel terrain.
➤ Create overhangs (the opposite of digging).
➤ Apply different textures on the overhangs, in the caves, etc.
➤ Dig in real-time, at runtime (PRO version only)
➤ Update NavMesh at runtime (only with Unity 2019.3 or more recent). (PRO version only)
➤ Persist and load at runtime. (PRO version only)
However, you won’t be able to:
➤ Generate caves procedurally.
If you need this feature, you should get a full voxel-based terrain solution, like Ultimate Terrains.
NEW: unleash the full power of Digger PRO with Unity 2019.3! Digger PRO now uses the latest Unity features to cut holes in terrain surface and is even more powerful, robust and performant than ever. From now on, Unity 2019.3 is recommended to get the best out of Digger PRO.
And a video to show quickly how it looks like in Unity:

