disable same script on many objects

Dear All,

Suppose I have this script attached on many objects, and I want to disable this script using single script.
I try to use this script :

function OnMouseUp () {	
var objs=GameObject.FindGameObjectsWithTag("objwithscript");
for (var obj in objs){
GetComponent("scriptOFF").enabled=false;}
	}

But it seems Unity cannot find it.

Any idea or my script is maybe wrong?
Thank in advance

Try replacing this line:

GetComponent("scriptOFF").enabled=false;}

with this:

obj.GetComponent("scriptOFF").enabled=false;}

Thanks but it’s not work
But if :

function OnMouseUp () {   
var objs=GameObject.FindGameObjectsWithTag("hilite");
for (var obj in objs){
obj.renderer.enabled = !obj.renderer.enabled;
}
   }

It works!
So, is there any way for GetComponent(“script”).enabled =false?

You probably just need to verify the result from GetComponent in case an object does not contain it:

function OnMouseUp () {
   var objs=GameObject.FindGameObjectsWithTag("objwithscript");
   for (var obj in objs){
      var component : scriptOFF = obj.GetComponent(scriptOFF);
      if( component ) {
         component.enabled=false;
      }
   }
}

Ya,
you absolutely right.
I just realize same thought too.

Thank you very much!

Another things,
When I attempt to tag child objects, I cannot block objects and assign it with tags at once.
I must assign each of objects with particular tag.
Is it true?
Thank again for enlightenment.

It would probably be much easier to use a static variable if this is your own script. No getting gameobjects, getting components, or looping required.

In ScriptThatTurnsThemOff.js:

MyScript.allEnabled = false;

In MyScript.js:

static var allEnabled : boolean = true;

function Update() {
if (allEnabled) {
//do what the script does
}
}