Hi,
I have an Android native library (C++ code base) called:
libserverapp.so
And I cannot get the Android build to find it:
“DllNotFoundException: serverapp”
I am using an internal build system, but when I parse the output of the build process, I can see many calls of the form:
android-ndk/toolchains/arm-linux-androideabi-4.6/prebuilt/windows/bin/arm-linux-androideabi-g++.exe -march=armv7-a
After building my Android app, I inspect the resulting APK (renaming to .zip and extracting), and can see my library file here:
lib/armeabi-v7a/libserverapp.so
I can confirm that “ARMv7” is the target architecture in the Android Player settings, and I access the library, in C#, via:
private static extern void run_sim(StringBuilder matchInput, StringBuilder results, int randomSeed);```
I have built a Windows DLL of the C++ code, to use in the Editor, and everything works great. However, when I move to Android, the .so cannot be found. The import settings for libserverapp.so are:
Platform: Android
CPU: ARMv7
Path: Assets/Plugins/Android/libserverapp.so
Type: Native
Given that the final APK includes the .so where I expect it to be (lib/armeabi-v7a/), I assume my Unity settings are correct? Also, I am not using IL2CPP for the Android build.
Finally, when I do an object dump of the library file (using arm-linux-androideabi-objdump.exe), the file format of the library file is "elf32-littlearm".
I feel that the issue here is simply finding the .so, not the functionality within it. Any ideas on what's going on here?
Thanks!