I have an application where ,
- After successful inApp purchase, the app contents(textures, in my case) should be downloaded from the server and stored in the local storage for later use.
- Basically, I need to download 2d textures, create sprite from them and assign those sprites to the sprite renderers.
Solution know to me:
- Download contents in the background by calling WWW(url) which returns a new WWW object.
- Use Asset Bundles which dynamically loads external assets(but, it requires pro version).
As I’m working with Unity non-pro version, option 1 would be easier. Confused in how to deal with a large number of images and how to integrate them with the game objects in the scene.
Thoughts? Advice? Links to tutorials (I couldn’t find much on this particular topic)?