Dragon Quest VIII on iOS/Android runs on Unity!

I got the feeling this was already posted, but couldn’t find it after a quick search

Dragon Quest VIII, possibly the most popular of the Dragon Quest series was recently released on iOS and Android, and runs on the Unity engine

The trailer here:

I find this really interesting because DQVIII would have obviously been developed in Square Enix’ own proprietary engine. I’m really interested in knowing what the reasons were behind them choosing Unity for this release. I would assume the primary reason is that it would have taken them more work to make their engine mobile-ready rather than reimplementing the game in Unity.

I’m really curious to know what the process was like for them in porting the game over. Would they have had to recreate entire levels by hand, importing their raw 3D models into the engine and placing them in the correct places carefully mimicking the original game? Would they have had to rewrite TONS of code to work in Unity? Or would they have written some kind of tool to at least automatically do certain things like object placement and basic syntax changes?

Edit: Found some more info here! http://www.siliconera.com/2014/04/16/square-enix-used-unity-dragon-quest-viii-smartphones/

They did mention the reason for choosing Unity was (obviously) ease of cross-platform deployment, and they had problems converting C++ into C#, and had to reduce the game size down a lot, but it doesn’t talk much about the actual conversion process

There appears to be a more in-depth interview conducted during Unite Japan, but of course the entire thing is in Japanese (「ドラゴンクエストVIII」は,いかにしてスマートフォン向けに移植されたのか? 最適化からUI設計のポイントまでを開発チームが語る)

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Okay - now THAT is cool. Can Dragonquest considered to be a AAA title (despite being on mobile)? I mean - it’s surely a franchise large enough.

Yes absolutely, Dragon Quest is a AAA title for sure. Though they did redesign a lot of the controls and interface for mobile, I’d still consider it to be AAA.

Not that the whole ‘AAA’ label is really all that important

I’ve loved dragon quest since playing the first one on nintendo every saturday mornings. Then I got all the original japanese manga imported (anyone here remember nikaku animart… man, those were the days…). I lost track of the games after dragon quest 4. Then emulators came out a few years later and it was back to square one :smile:

I have to say though that these games have not progressed much technology wise. peraps it’s just the mobile version but man that is looking a bit… dated. It’s great to see it on Unity though… maybe they’ll end up building DQ9 in Unity from the beginning next time!

…that music still sends me to a certain place. :smile:

For me it isn’t important seither. Just a lot oft people lately seemed to ask for that kind of thing. And a completely remade Dragonquest is quite something.

Also I just found out that the Larry Adventure remake was made with Unity as well. That start up dialoge is such a telltale sign. :slight_smile:

You really have lost track of the games. DQ9 and 10 were already made, they are up to DQ11 now!

9 was on the DS and last I heard 10 isn’t leaving japan as it was an MMO