Duplicating a Timeline loses all the Bindings Unity v2017.2.0b6

Really glad I read all the way to the bottom. I was about to get deep into the coding myself. Duplicating the Playable Director, swapping out the timeline with a new one and then copy/paste from old to new worked perfectly.

Unity 2019.4.2f1 with Timeline version 1.8.0

Thank you for this :slight_smile: