Dynamically changing a texture

Sorry for my English, I’m using Google Translate.

I have the code below and I need to change the texture contained in the GUI.Label dynamically. I’ve tried it in many ways and I could not. Can you help me? Thank you!

public Texture2D cTexture;

cTexture = (Texture2D)Resources.Load("Prefabs/Players/Images/char1_image");
        GUI.Label(new Rect(screenWidth - 690, screenHeight / 2 - 230, 500, 500), cTexture);

Hi,
your post doesn’t say what the problem is…
i’m not sure but you maybe need to add file extension ( .JPG, .png).