Edit transform of Parent w/o affecting positions of children?

Hey,

So yeah. Have a lot of prefabs where the empty parent object is often far off from the actual prefab, making movement/rotation of said prefabs a nightmare.

Is there a way to only edit the parent’s transform origin/pivot, without also affecting the position of its children, or am I in for a whole lot of re-work? :slight_smile:

You can use the function called “Center on Children” found under the “Gameobject” menu.

Thank you!