Ive used Unity for years without problems, but recently our Unity editors have begun to become so slow to the point of being unusable.
Example:
Click on something in project folder or on the inspector, the selection will take up to 1-2 mins to change.
The project is running from an SSD.
We are running Windows 10.
We are in the collaborate closed beta.
We are developing for the standalone player.
We have a couple of editor scripts but they are extremely light and I find it unlikely these would be causing it. There are no execute in edit mode scripts either.
We are using latest public stable release of 5.4
Has anyone else had similar issues? Any tips on how to resolve? We are set to release just before christmas so naturally this is really hurting us