Hey guys I am working on a simple editor. Whenever i close my editor window all the data gets lost, i want to have an easy of saving it.
EditorPrefs; they work the same way as PlayerPrefs if you’ve used them before:
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Well i did figure it out but it was abit more then that
http://blogs.unity3d.com/2012/10/25/unity-serialization/
Use ScriptableObject.
How? I can’t seem to find an example of this
If you need the data purely in the editor:
https://docs.unity3d.com/2020.1/Documentation/ScriptReference/ScriptableSingleton_1.html
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