Every Semicolon: A video capture of a game made from start to finish

Sure, that sounds like a good idea. When I have time to make a dedicated website for Every Semicolon I’ll provide downloads at different resolutions.

For now you could probably use a tool or site (e.g. KeepVid) that allows you to download YouTube videos to grab them.

I hope you enjoy them. I’ve had a lot of great feedback from people that have the right circumstances in which to watch this much content. I really enjoy doing them as well because it’s the one project I’m doing where I focus my attention 100% on development without distraction.

@KingCharizard Download RealPlayer if you want to download videos from YouTube, free and easy - www.real.com

Great series Matt, lots of great detail.

really cool idea, and yes this does appeal to only a few but the few it does appeal too, its awesome!

Keep Up the Good Work.

These videos are great for people who are starting to use unity having a video showing from step 1 how to use unity and make a game is a great starting point. No matter how tutorials or guides you read nothing is better than just watching someone make a game and if they enplane what they are doing while they do it the better.

This is how a beginners tutorial should be made.

Thanks guys, I appreciate it. The one thing I still would like to change with the series is to somehow prevent the random divergent rambling I’ll sometimes do due often to me continue to speak while thinking about something else :).

Otherwise I’m pretty happy with how it’s going. Episodes are still too infrequent for my liking, but that’ll improve. The progress for 29.5 hours (as of episode 19) is pretty good considering how much time is spent talking about things instead of just working. I think every 40 hours I’ll do a short video showing highlights of the previous episodes. Hopefully there won’t be too many of those 40 hour recap videos by the end, I’d like to finish this game at some point this year :).

New episode below in which I add the catapult model and get it working.

Part 19:

https://www.youtube.com/watch?v=DEbAi4Nyf1s

(I recommend watching in 1080P fullscreen. Watch on YouTube)

Some of the events in this video:

  • I add the first version of the catapult graphics and discuss its design
  • I setup the catapult weapon and an initial version of its cluster shot

Wow, can’t believe I’m just now finding these. Thanks for making them! It’s really hard for people to get a real look at what game developers do, so this is really helpful for everyone, I think.

Enjoyable series! i enjoy being privy to the thought process of a senior developer at a games company. And doing a complete game from blank screen to release is something ive not gotten to witness before. Please dont change a thing. Thank you!

@wccrawford and @MadRobot: Thanks guys.

Episode 20 is now available. Wanting to do something a little different for episode 20 to what I’d touched on previously, I added a sound effect, muzzle flare and particles to the cannon when it fires. The sound and effects will probably change and be added to later, but for now just getting something half decent in was worth doing.

Part 20:

(I recommend watching in 1080P fullscreen. Watch on YouTube)

Some of the events in this video:

  • I update some of the art assets to the latest version
  • I add a cannon firing sound
  • I add smoke particles and a muzzle flare effect to the cannon