alexandre-fiset:
Out of curiosity, what do you need in HDRP 14 and Entities 1.0 in 2022.2? Looking at the roadmaps for both (HDRP , DOTS ), there are not a lot of improvements between 2021 and 2022 in comparision to 2020 to 2021… Post processing shader graph? Water system? Better ui for Entities? These things seem minor compared to the sheer amount of features HDRP 12 has versus version 10, while Entities hasn’t changed that much in two years…
Unity lists a lot of stuff in DOTS 1.0 to make it look like a big upgrade, but almost everything is already in 0.17 and 0.50. Our team has more issues in HDRP 10 than DOTS 0.17 and we’re using both in production on Gen8 and Gen9 hardware. In fact, we have no major issue with 0.17, but some big ones with HDRP like its gigantic memory consumption.
Our world building requires features in HDRP 14. We are using the water, and pretty much everything else including the upgrades to DX12 performance in 2022.2.
This was the reason I had to expect 1.0 if I am using 2022.2.