Exporting rigged maya model to unity 3d?

Hi guys, I just had a problem exporting a rigged hand model into Unity from Maya.
When I try to export mesh errors appear and in my game scene there is just nothing.
Is there a way to transfer a rigged model from Maya to Unity without mesh distortions?

The model is in FBX format.

Original:

After export :

The errors I get after export:

Could you solve this problem? Because I have the same problem.

Unity uses FBX 2011. Exporting with other fbx versions will result in many weird issues on skinned meshes.

first of all normally i start to see problems if i use any fbx version after 2009, so yes even do unity it’s updated and so on we been using 2009 fbx version which seems to work great now, when exporting a fbx file you will always get a warning or error in maya no matter what you do. another thing when exporting the model you can’t just click on the model then say export selection or if you click on the bones and so on. you are normally safe by clicking export all because sometimes in our animations we have some nodes that we can’t visually see in which unity might need.

now some problems where issues might arise, unity doesn’t like it if you use rigid bind skinning it depends, i don’t really know the factors that might make it work. so smooth bind is the best way to go now if you are doing something mechanichal such as a robot why not just parent the object? it’s more easy that way.

when binding skins in maya you can actually go in the options and choose the amount of influences meaning unity takes up to 4 influences, maya by default is set to 5 so yes you might see some skinning issues every once in a while.

another thing in unity if you first import a model when scaling in unity you wan to use the scale factor located in the import settings. do not scale the unity in the scene view directly. now let’s say you are adding more animations. the nextmodel you import has to have the same scale factor as the one you are currently using in order to be able to add the other animations withouth problems assuming that you are still using the same rig setup and bones setup.

i don’t know what else to think lol most of this information i learned from experience and research, by now unity probably has some changes in certain areas. good luck.