today i wanted to test my game on android. I have just 1 scene with a terrain (1250*750) with 2 3d Objects and a 20x20 water advanced prefab. I started my game on a android device and i get only 2 fps… There is just a main camera which “recorded” the terrain. Nothing is move. I changed the shaders to the mobile shaders, but allways the same problem, just 2 fps.
working with unity 5 for mobile is very difficult. you need change a lot of thing to work smooth on mobile
i use 5.1.4 and its a lot better in performance
tips for better fps:
terrain must be 500500~10001000
terrain pixel error 200
terrain shader → Legacy Diffuse
Uncheck automatic OpenGL Es and Select force to GL ES 2