Basically, is there any way to fake a projectile arc. Using the vectors for origin and target? Or will i need to use complicated maths to work out an actual arc?
Thx ![]()
Basically, is there any way to fake a projectile arc. Using the vectors for origin and target? Or will i need to use complicated maths to work out an actual arc?
Thx ![]()
youll have to use maths.
If you are only wanting to figure out the required angle thats required to hit a target given a distance/velocity, its acutally pretty easy.
You can find everything you need here: Projectile motion - Wikipedia
hmm ok thanks reading time, im tryin to hit a moving target
lol
Edit i just found this amazing thread
http://forum.unity3d.com/threads/158855-Throw-an-object-along-a-parabola?p=1087673&viewfull=1#post1087673
If you dont need a visual line, you need to combine two functions to be able to hit a moving target.
I use these, and it works perfectly.
Thanks for the info ive worked a system out, its not perfect but i can tweak it ![]()