I feel quite unsecure about the best (or at least a god way) to implement the physics.
(I’m better at coding, at leas I think so
)
What I what is:
- the player, a ball not rotating, to stay on the ground (terrain mesh, and maybe a loop).
- the player bounces on most other objects. most objects are same size not moving, but not static, balls.
- the player to, after initial acceleration, have a constant speed. Except for some sliding when turning.
- player loosing points/health when bouncing. More for larger direction change.
.
My current implementation(modified standard FPC), player turning and speed works.
No bouncing, and FPC climbing on the other balls.
.
This is in Unity5.
Pleas HELP!
/Thomas