Hey everyone. I’ve been dabbling in Unity for a while now, here and there, and recently gotten more heavily into the tutorials. Completed the John Lemon’s Haunted Jaunt tutorial with little trouble, gotten most of the way through the 2D Ruby’s Adventure tutorial (or whatever it was called), and I have some background in game programming and design (got part-way through a programming degree at DeVry and switched to game design and finished that degree at Full Sail University; used Unity a little bit in my game design education and have liked it ever since). I got a bit lost in life for a while after school but I’m trying to get back to game development, so here I am working with Unity again. So I’m thinking about starting my own personal project at this point, to see if the tutorials are sticking (and get them to stick more if they aren’t).
I had an idea (after watching part of the Roll-a-ball tutorial) to do a physics puzzle game, where you tilt the board to roll a ball around to solve the puzzle, getting the ball where it needs to go and/or doing other things with it to make it more varied. I’m sure many of you are familiar with the type of game I’m talking about, it isn’t a new concept; but I figure it sounds simple enough to be a first solo project.
I’m considering trying to make a phone game out of it. I’m not sure if that is inherently more difficult than just developing it for PC. I wanted to use gyroscopic/force input from the phone to control the game, to make it more interesting and engaging. So my question I guess is, should I go straight for that (if it’s even possible, which I’m guessing it is, obviously) or should I just keep it simple and develop it for mouse and keyboard input and possibly add/switch to the phone input later? I’m not sure which would be more complicated; or in other words, I am concerned that trying to adapt it from keyboard and mouse input to gyroscopic/accelerometric (right? lol) input might be more troublesome than just developing it for the latter initially. Or if I should just avoid the phone development entirely for my first solo project. I have attempted to make a game for Android before, for a short time; didn’t get very far with it and dropped the project.
Anyway, any advice or suggestions would be welcome for a practically new but theoretically (somewhat) seasoned game developer (meaning I’ve thought a lot about it and know a decent bit but haven’t had much success applying it and actually making projects to completion).