This thread has the purpose to answer some of the most common questions about my models/packs (available here: Unity Asset Store - The Best Assets for Game Making). You can ofc also post your own questions; I’ll try to answer them as best as I can.
Can we buy packs directly from you with a discount?
No, I don’t have my own shop and also don’t sell directly. Reason is that if I do so I would have to deal with collecting VAT and submitting it to my financial authorities - something I’m not keen of. Besides that the asset store publisher agreement doesn’t allow selling assets for less than on the asset store.
Can you make a bundle of all your weapons/ships/etc. and sell it with a discount on the asset store then?
Yes bundle packs are available on the asset store. Search for the “Mega Packs”. Each bundle has a 25% discount.
I bought something but it didn’t download/imports with errors/something is missing. Please help.
If there are download related problems you should contact the asset store. It’s not that I don’t want to help you but more so that I can’t do much about it. I have no access to any functionality of the asset store besides uploading/managing my packages. Nonetheless here are a few suggestions that may help (no guarantee that it will help):
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Oldest and often best advice ever: restart your PC and try again.
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Upgrade to the newest Unity version.
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Be sure you have enough free disk space.
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Re-download from the asset store the right way. If you have downloaded something from the asset store it is stored on your hard drive and will always be imported from there into your projects. If you open the asset store inside the unity editor and go to an already downloaded product it will say “import” and not “download”. This means if your first download was somehow corrupted, unity will always import the damaged package from your hard drive and not re-download it from the asset store itself.
Unity stores everything that was downloaded in User/AppData/Roaming/Unity/Asset Store. And unity 5 uses a slightly other path:…/Asset Store-5x (at least on Win7, can’t say how it is on Win8).
Open these folders and delete the downloaded packages (save the packs somewhere else, just in case). Now re-download from the asset store.
- Some of the files are already in your project. I had once a case that a customer had models missing from a pack if he imported it into his project yet if the pack was imported into a fresh project everything was fine.
The Problem was that he had models from another source already in his main project that are named the same way (this was purely by coincidence). So every time my pack was imported Unity thought that these models are already in the project – and didn’t import them.
To solve this problem you can rename the conflicting files and folders (all of them) in your project, e.g. by putting a “1” behind all. This will change the meta files and should solve the conflict. Now import the pack again.
Can your ships be used in a space fighter sim (e.g. like star citizen/wing comander etc.) ?
I DON’T RECOMMEND using my ships if you plan to make a space fighter game where the player sits inside the cockpit of a small fighter and can fly close to the capital ships (first person view). If the camera comes too close the texture will start to look blurry. Also the ships aren’t detailed enough for that.
You probably want details like in a star wars movie where a small fighter flies over the hull of a kilometer long spaceship and you can see details of the capital ship hull everywhere, right? If you want that level of detail then DON’T buy my ships because they are made in a way that doesn’t support such a close up view.
Their intended purpose as stated in each product description is real time or turn based space RTS games (like e.g. homeworld), sidescroller or top down games.
Can you make some sort of fleet comparison pics that shows the ships in relation to each other?
Yes, I can and I have – look at the pics below. I used the capital ships (battleship, carrier) as a benchmark with 2 unity units in length. I choose this scale because a larger scale usually means larger distances (e.g. movement) and this can lead to floating point problems when it comes to programming – at least I was told so.
In any case the scale can always be changed, e.g. you want the fighters to be bigger – no problem, simply scale them up. You don’t have to use the scale/size relation I gave them.






