Hi guys, this one seems like a huge issue so I am kind of surprised I didn’t find anything on this topic. Or maybe I am just missing something obvious. I updated to latest addressables 1.6.0 and all addressables that are added as a folder stopped loading.
I had a similar issue after upgrading from 1.5.1 to 1.6.0 - Anything within a folder would not download in WebGL.
What I did was delete the “AddressableAssetsData” folder, and then recreated it, and rebuilt my groups and labels (easy for me because I automated it). After that, it worked correctly. I do not know if this will work for you.
I just came across the same problem.
Up until now I was loading sprites as addressables without any problems, and after upgrading now it doesn’t work.
I also could confirm that the problem only happens if the sprite in question is inside an addressable folder. If it isn’t, the loading works fine.
I discovered it works if you load them as Texture2D and then create a Sprite, but changing all my code to work around a bug seems like a worse idea than falling back to a previous version. So I am reverting my addressables version for now.