FPS Creator Model Pack and Ultimate Unwrap3D

Hi to everyone,

I download and install Model Pack 10 3D Models which is for FPS Creator engine. Installation was successful. Models are animated and they are in X format. I open one model with hands in unwrap 3d and weapon in unwrap3d looks OK but the hands is not in the right place. I am not 3d artist I am programmer so I do not have experience with this stuff. I want to ask you if someone have the same problem like I do have and how to fix the problem. If someone try to open this models in unwrad3d is the hand problem normal and what I need to do do solve this. If you have other resources for animated 3d models for FPS game who not have this problem please let me now . This is for testing not for real game.

Post a screenshot.

This is screenshot when I open gun.

But when I press play left arm, smaller one, do not animate. Its not moving. The big arm, right, is animate corectli. I see that all yellow lines do animation but smaller hands do not move. I dont now what yellow lines present.

This is when gun is animated.

Animation from different angle

And when I save as 3ds and import in unity there is no texture and I fink that is gun in wrong rotation becasue I see screenshot in website and the all guns are for right handed but when I press play gun rotate and look like is left handed. I cant save in FBX.only in 3ds. Everything is corectli with unwrap3d but I have old version so I cant save in FBX.

You should have told us what version you’re using. v2.15 is a very old version.

If you want to know if the problem is import related, then just download the
latest demo version, and compare the two. Demo is free to use and play.

However, I will try to answer your questions for this very old version.

The yellow lines represent your skeleton. When animation is off,
it should follow the outline of your model. The first pic looks correct.

If something doesn’t animate, it usually means those vertices are not assigned
to a bone. The old version may not handle DirectX vertex-bone assignment
as well as the latest version. There have been many updates since.

Also, the latest version can switch between left-handed and right-handed
DirectX models. Old versions may not.

Sorry, can’t help. You might get banned for such a request.

I have the latest version and while the hands are in the correct place, the animations are all messed up. The hands go askew and the clip is inserted into the air on the right side of the gun. Totally useless.

What’s the point of your post? Are you asking for help or just complaining?

Try another file format, or ask the devs for help if you didn’t download it from a torrent,
like the last guy.

Just informing the OP that even with the current version, it still won’t work properly.

OP already confirmed it worked with the latest version.

But you can’t read his response anymore, because the forum moderator removed it.
They removed part of my post too.

If you something to complain, take it to the devs. They can rip your model apart and
find the true problem.

No. I was simply sharing my first hand experience on the subject as I have been converting them for several years now. For the record, how many of “The Game Creators” models have you converted in UU3D?

OP’s problem has already been resolved.

If you’re not seeking help, then I’m done too.

NEW INFORMATION

This is how to repair DirectX files from FPS Creator Model Pack.

These DirectX files were originally exported from 3dsmax/Maya (?) with zero weights.
This causes problems with importers, forcing vertices to become unassigned or untransformed.

Download the “DirectX 9.0 SDK Update - (Summer 2004)” package here:
http://www.microsoft.com/en-us/download/details.aspx?id=21416

The file is called dxsdk_sum2004.exe or dxsdk_aug2004.exe.
It’s should be about 227 MB. You must download this specific version, as certain
files have been removed in later versions. I’m sure you can find it elsewhere
if Microsoft’s website isn’t working.

Find the program called MView.exe (MeshViewer) in the Utilities folder.
Open the FPS Creator DirectX file as a “mesh” file, then re-save it as a DirectX file again.
It doesn’t matter if it’s text or binary format.

Then load the new DirectX into UU3D. In the importer dialog, where it says
Animation Info ticks/sec, enter the value 30. This imports the animation
at the correct frame rate.

This should work for most if not all DirectX files from FPS Creator Model Pack.

I never use Ultimate Unwrap 3D, because when i import it into UU3D then skin’s model was no smooth. I was used other way and now it so good

Well, for everyone that does use UU3D, then please try the method I posted.
It works for me.

And if you actually purchased the FPS Creator Pack, then you should be emailing the makers.
Tell them to fix their zero vertex-weight assignments.

I’m trying to convert some FPSC models using UU3D and it all works apart from the animations in Unity 4, they’re there but don’t actually animate in the scene or game view.

Any idea why?

So, you’re saying the animation works in UU3D, but not in Unity?
What file format are you exporting from UU3D? DirectX, FBX, etc…?

Yes, I even have the animations in the unity inspector but have to manually add an animation component to the model.

I’m exporting from UU3D as FBX and I’m using the latest version as I’ve just bought it.

UU3D has two FBX exporters, 2010 and 2012.
Go to the UU3D website and download the FBX plugin zip to get them both.

Then, try exporting your animation using the FBX 2010 exporter. Unity might not support FBX 2012 animations.

Hmm I never saw an option for fbx 2010. Am I exporting correctly using save as?

You have to install it first.

You can download it here:
http://unwrap3d.com/u3d/downloads.aspx

The zip file includes the FBX 2010 exporter.