AltUnity Tester is an open-source UI driven test automation tool that helps you find objects in your game and interacts with them using tests written in C#, Python and Java.
You can run your tests on real devices (mobile, PCs, etc.) or inside the Unity Editor.
Main features:
create an AltUnityDriver
connect to the AltUnityTester component running on the device
ask for information on objects from the Unity Game
We recently created this list of example projects to help you get started with running tests written in Python, C# or Java: Redirecting to Google Groups
Hi all,
We have a new release of AltUnity Tester (v.1.5.5) in which we fixed several bugs found by users such as: AltUnity no longer gets stuck when it tries to connect to the server.
Let us know if you have any feedback or write a review on our page from Asset Store: AltUnity Tester - UI Test Automation | Utilities Tools | Unity Asset Store
We’ve just released an Alpha version of AltUnity Inspector, which makes it possible to explore and inspect games outside of the Unity Editor, without access to the source code
Key features:
Interact with a game, remote
Display live the screen of the game
Get information about all the objects from the scene and their components
Change scene and time scale
Check this article for more info about how it works and how you could get it:
Feel free to try it out and let us know if you find it helpful, if you have any improvement ideas or find any bugs.
We released AltUnity Tester v.1.5.7.
We’ve added support for Load Scene Additive, fixed compatibility with .NET 3.x and made it possible to use AltUnityTester with Unity 2020.1.
Check out release notes for a full list of changes.
Also, we’ve recently launched our discord server. See you there, if you have any feedback, questions or need support: AltTester® - Game Test Automation
We have a new release of AltUnity Tester 1.6.0.
It is mainly a bug fix release and we also included some changes needed to support the new versions of AltUnity Inspector.
Here’s the changelog from the Asset Store: AltUnity Tester - UI Test Automation | Utilities Tools | Unity Asset Store
We had a few merge requests from our community members which are included in this version. Thanks a lot for your contributions!
we recently published AltUnityDriver on NuGet. NuGet Gallery | AltUnityDriver 1.7.2 and moved all the C# Driver public interfaces under Altom.AltUnityDriver namespace. You need to change your tests to use the namespace from now on using Altom.AltUnityDriver;
there’s now a new selector, By.Text to allow searching for objects by their text value
added the ability to set unique ID to all static elements which can be used in the Find By.ID selector to locate object easier.
improved the By.Path selector to accept multiple attributes: FindObject(By.PATH, “//objectName[@tag=expected tag value][@component=expected component name”)
logs are now customizable in the instrumented game and in the client libraries
For other fixes and improvements, check out the changelog.
Another important update regarding AltUnity Tools, is a new support as a service product which we recently added to our website. You can now schedule a meeting and have a one-to-one support session with one of our developers/test automation engineers. We offer support with AltUnity setup, getting started with writing the first tests, advanced configuration, debugging, etc. You can read more about this here.
We have a new release! AltUnity Inspector 1.2 can now be downloaded!
We added some new features:
Objects hierarchy can be searched by every selector from AltUnity Tester (name, text, id, tag, layer, component, path). This allows you to validate your selectors before running tests.
Object path is displayed on the element details area. This can be copied directly to By.PATH method to quickly locate elements.
AltId, a unique object identifier generated by AltUnity Tester is also displayed and can be used with the By.ID selector.
For more details about this release check out this article.
Some of the new features are only supported by AltUnity Tester 1.6.4 and 1.6.3 so we recommend to use Inspector with an app instrumented with the latest version of AltUnity Tester.
Our open-source test automation tool got a variety of changes and improvements and is now available for download. Following the support of the new Input System, AltUnity Tester 1.7.2 is here to enhance the test automation experience for game developers and testers with features related to the same area.
What’s new with AltUnity Tester?
Input Visualizer for the new Input System
PressKeys() with new Input System
Movable AltUnity logo
Other Improvements and bug fixes
You can read more about the improvements that come with the latest release in this article.
Any feedback or review is appreciated and any problem reported will be addressed. You can download AltUnity Tester 1.7.2 from the Unity Asset Store!
Let me know if you have any questions regarding AltUnity Tester.
The newest release of our test automation tool for Unity comes with a series of breaking changes.
One of the most important aspects is the name change: AltUnity Tester becomes AltTester Unity SDK starting with v. 1.8.0 and similarly, AltUnity Inspector becomes AltTester Desktop starting with v. 1.5.0. The old one didn’t quite fit our plans and our long-term mission to extend our test automation solution in the following directions:
support new platforms - we are very close with webGL and Nintendo and starting to investigating AR/VR and other consoles
help game testers to start automation easier - we already have an MVP of the Recording feature, we’re testing it and plan to release the Beta version in the following months
start exploring how we could support Unreal and other engines
Other changes that come with this release
New features
Generate xml test report from the Editor Window
Enable/disable driver logging
Bugs fixed
Tests not appearing in Editor Window
SetText() not working
Hovering mouse over element does not trigger tooltip
You can read more details in the article! Join our Discord Server if you have any questions for the development team or you encounter any trouble with our tools!