“Your Asset has been published! And quite an impressive asset it is :)”
– Unity Asset Store
Want to try SoundManagerPro but don’t want to fork up the money before trying it out? Wait no longer, the free version is now released! You can use ALL of SoundManagerPro’s features, ABSOLUTELY NOTHING IS HELD BACK.
CLICK ME TO DOWNLOAD THE FREE PACKAGE!
The catch, you ask? The AntiLunchBox watermark will appear in the bottom right corner. That’s it! The rest is all there!
AND NOW A REAL INTERESTING BONUS:
I will GIVE AWAY the FULL VERSION to the FIRST 20 people who reply to this thread or PM me. FIRST COME FIRST SERVE, I will be checking times. All I ask in return is to spread the word. It’s all about word-of-mouth!
The only downside to this is because I will be sending you the package, you unfortunately will not be able to get later updates. You’ll have to buy!
If you are interested in paying for the FULL VERSION, you can buy it HERE.
Features:
- Full Inspector Integration, Setup, and Editing
- Sound Managing AI
- Sound Effects (SFX) Management and Pooling System with extra versatile modification real-time
- Sound Effects Capping System to prevent too much of the same sound playing at once
- It’s own AudioClip Loading system for efficiency and flexibility
- Crossfading
- Option of Code-Free Implementation
- Common play methods found in Audio Players: Repeat, Shuffle, Delay (among many)
- Developer Options to turn off music or show more information
- An elaborate Demo Scene to show you what you can do
- Flexible Event System
- Scripting Reference Available on our site.
- Plugin Support and Updates
- Possible 5-minute music integration
- And much more!
Use the set up demo to see how the basic implementation of SoundManagerPro works! Switch scenes by clicking the colored buttons.
Watch the HD Video Tutorials
For more information, please visit the website.
Changelog in 2.1.1:
- Removed unneccesarry scripts in the Components menu
- Fixed issue with Mute Music actually calling Mute All
- Revamped code structure (prepped for exposure in the Paid Version)
- Application.LoadLevelAsync support (additive will not be supported)
- Ability to Pause everything
- Ability to get current playing song easily
- Ability to get full current scene playlist easily
- Ability to go to Next or Previous song in scene playlist
- Fixed issue with minimizing unity
- Added more to the demo scene, 2 pages of functionality now
- Fixed issue with callbacks
In 2.1.1, the structure of the code is different so you’ll have to at least reimport a couple things:
DemoTwo.cs (if you’re using it)
SoundManager.dll
SoundManager.prefab
FYI, a change like this most likely won’t happen again.
Just in case, I would click ‘view all’ on your current SoundManager prefab and take a screenshot of your SoundConnections and SFX. Worst case scenario, you’ll have to recreate the SoundManager prefab and add the component from Component > AntiLunchBox > SoundManager.
Let me know if you have issues updating.
Changelog in 2.0:
- New inspector layout
- Added a Sound Effects Management and Pooling System
- Added ability to cap sound effects so not too many will play at once (to prevent something playing 10 times at once and drowning everything else out)
- Added ability to just play a clip without having to make a SoundConnection
- Added ability to play a clip immediately and have it loop
- Added ability to set music and/or sound effects enabled
- Added ability to get a SoundConnection for a certain level
- Completely removed excess components
- Fixed issue with setting the volume to a higher volume not working instantly
- Added callbacks for crossfading
- Modified system to be able to handle temp change when the pitch is changed
- Fixed issue with crossfade time changing forever if the clip length was less than the crossfade length
- Fixed issue with volume not updating when the crossfade duration was 0, causing a new track to sometimes start at maximum volume
- Fixed issue where if you played another track manually, but switched while it was crossing in-- it would finish the cross in before successfully crossing out
- Clips will now be removed if you select none
- Fixed issues with Unity4 deprecatd functions
- Fixed issues with people who pause the game with Time.timeScale
- Fixed Issue with LevelLoad sometimes being called twice in some people’s games
Upcoming Features in Future Updates:
- Full source code released in the paid version of SoundManagerPro!
- AudioSource pre-editing manager (configure and save AudioSource settings to apply to any sound)
- Ability to play a new music track within a currently playing SoundConnection (without stopping it)
- Compatibility with NGUI
- Event triggers
- More info coming soon!