im creating this post cause the asset store search appears to not be working today and i’m stuck without it…
i dont want to code it cause that would be waste of time if you could affordably buy something that meets your needs. also its just more code to have to support.
buts its a tough choice since there are a number of packages, not all have free versions and one does not want to through out their hard earned money and guy the one that does not fit their needs.
so i’m shopping for a audio (sound) manager for my game and i’ve been doing as much research into it as i can, but i’m still stuck and i could use some advice, help in picking the package from members with experience in this area.
so far i’ve looked at
Audio Toolkit $65
Master Audio ($30 sale) $60
Wingrove Audio - Complete Audio Toolkit $45
Simple Audio Manager $15
SoundManagerPro Pro! $45 ($22.5 recent sale price)
-Easy Sound Manager $2
-Audio Source Controller $5
-Sound Manager $10
the ones with the negatives ive so far discounted cause of some reason, like it didn’t suite my needs, etc.
i really liked SoundManagerPro and almost bought it the other day when it was 50% off, but the more i looked into it, it sadly just didnt offer the granularity that i was looking for, too bad cause it would have been an amazing value.
what i am looking for is something that will let me have
master, music, sfx, voice, etc and allow me to individual control the volume on each.
also i would like to be able to assign different clips to each and control how they will be managed.
for example to music i would like to have different music for different scenes (levels) and perhaps for different situations and cross fade them in and out and raise and lower volume and pitch as as needed.
for sfx i would like to be able to have a list of sounds for example for jump and be able to control when they are played, how many are played at a time and the position of the sounds. cause it can be coming from model that is moving and similarly for voice.
So I guess I would need some builtin support for internal or 3rd party object pool and ability to preload a set number, have some max number and have some way to release excess over time or some other algorithm.
i also want to be able to be able to tweak pitch and if some sound has multiple different clips associated with it i would like to be able to pick the algorithm used to determine which one is played, like random or next, etc.
finally, if possible i would like to be able to setup and manage everything form within the editor and not have to do coding. the less i hardcode the easier it will be to manage. the last thing i need is to go all over the code making changes. so having editor extensions that do it all or most of it is important.
for example, there is sound when someone falls they get hurt, or when they are shot, or when a weapon is fired and for many many many other events and things. obviously u dont want to hard code it all. u want to do as much of it in the editor and let the manager do the work and generate and catch events and play the correct sounds as needed.
and yes i can code, but what is the point of having tons of code that you have to maintain… easier to be able to do it in some ui
if you have some experience with any of the above please share it with us
thanks in advance.
