@alexandreribard_unity We recently were able to get a crash to log to Unity Analytics. This message came up in the log:
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
We found another forum thread with more information for this warning:
This thread is a couple years old so we don’t know atm if there is a newer solution. We don’t know if this is an internal problem or some calls that we need to update in our code. We will investigate further on our end more and will get back to you if we find any more information.
Does Barracuda need further updating to handle race conditions?