Hi, I’m a texture artist. I create high-quality textures for computer games.
Want to show you:
very good
is this a new shader? or just texture?
I made the preview in Knald. I use it for test my height maps.
In other this is usual textures - diffuse, specular, normal and height map.
Hey i just looked at your homepage, really really nice textures! As an artist with a lot of texturing background i know great quality when i see it, bravo!
How do you make the normalmaps/heightmaps? Judging from the quality of some textures i assume that you are making a highres sculpt and bake the normalmap/hightmap onto a flat surface, is that right?
As an RTP user i would love to see more terrain textures on your site! At the moment you dont have what i need but i bookmarked your page and will come back. Maybe you want to add some cliff and rock textures(and generally more terrain textures), i would definitely buy them and i assume other RTP users would too.
Best luck success with your website!
Hi realy great work, congrats, you do custom texturing work ondemand as well or just sell pre made material?
To Becoming
Thank you. Yes, that’s right, I really do create 3D models with 2D texture.
Unfortunately, it takes time to create a model for each texture, that’s why new textures do not appear frequently on the website.
To Paulo Matias
Thanks for your flattering review. For the moment, I do not create customized textures. I just sell the already existing ones.
However, you’re welcome to leave your preferences on textures you’d like to see on my website, and I’ll try to realize them in my future works.
Here’s a set of 8 outdated textures. I’m constantly working on the quality of my textures and exclude from the collection those not corresponding to the new quality level. These textures are available for download and free use both for commercial and non-commercial ends.
Download <<<
Just up my thread ![]()
Great !
Do you think you can make them pbr ready ?
What does it means?
Pbr = Physically based rendering (or shading)
Some docs :
http://blogs.unity3d.com/2014/03/20/physically-based-shading-upcoming-in-unity-5-0/
It would be great because it’s very hard to find pbr ready textures (except from quixel).
My textures contains DIF, SPEC, NORMAL and HEIGHT MAP.
I think you can simply setup them in any game engine.
Physicality adjusting by a shaders that you use.
The problem is for pbr, we need both a gloss map and a specular map.
Unity 5 is coming, with pbr, so classic model will be outdated.
However, your textures looks very good.
Thank you ![]()
Hey guys! Today i published my textures in Unity assets store. Welcome ![]()

