GameObject SetActive not working

I don’t know why it didn’t work :confused:

using UnityEngine;
using System.Collections;

public class ExampleCode : MonoBehaviour {

void Start()

// Update is called once per frame
void Update () {



When I start the game, the gameObject is still visible :confused: Can you help me? :smiley:

What do you actually want to do? Do you want to enable or disable the game object? In case you want to enable it it should be


instead of


If it still doesn’t work as intended: Make sure that the script is assigned to the right game object and also make sure that there is no other script which enables or disables the game object.