I have huge terrain.3x3 km.If I generate a navmesh for its whole surface Unity throws error about exceeding number of vertices and indices and the scene becomes so heavy that it can’t be used at all.I wonder how I can restrict the area of the surface to where generate the navmesh.
I have tried,for example,to create a cube,mark it as non-walk-able and set it overlapping a part of the terrain.But I see that the navmesh is still generated under it.
[3 days later…]
Really???No one has an idea how to tackle this?Anyone from Unity3D team???Man,if I can’t gen a navmesh on my terrain I can’t even use Unity for my project.