Generating tooltips for multiple buttons.

Hi, I’m trying to get a loot container system working for a roguelike i’m working on. So far i’ve got a window and buttons generated for each item added to a lootList. Player clicks the button and the items are transferred to their inventory. This all works.
Now i’m trying to get a tooltip with the item name to appear when the player mouses over the button. I’ve got the basics working but the problem i’m having is that when I mouse over the first item, it generates a tooltip for every item. The second item generates a tooltip for all but the first item. The third item generates a tooltip for all but the first two, etc.
Here’s my code:

private void LootWindow(int id) {
		if(GUI.Button (new Rect(lootWindowRect.width - 30,0, closeButtonWidth,closeButtonHeight), "x")){
				ClearWindow();
		}
		//GameObject deadEnemy = GameObject.FindGameObjectWithTag("DeadEnemy");
		
		lootWindowSlider = GUI.BeginScrollView(new Rect(5, 15, lootWindowRect.width - 10, 70),lootWindowSlider,new Rect(0,0,lootItems.Count * buttonWidth, 5 * offset));
		
		for(int cnt = 0; cnt < lootItems.Count; cnt++){
			
			if(GUI.Button(new Rect(buttonWidth * cnt, 5, buttonWidth, buttonHeight), new GUIContent (lootItems[cnt].texture, lootItems[cnt].name))){
				playerObject.GetComponent<Player>().inventory.Add(lootItems[cnt]);
				Debug.Log(lootItems[cnt].name + " added to inventory");
				lootItems.Remove(lootItems[cnt]);
			}
			
			GUI.Label(new Rect(buttonWidth * cnt,10,100,40), GUI.tooltip);    			
		}

Anyone have any tips for how I could make this work better?

Add GUI.tooltip = null; after GUI.Label(new Rect(buttonWidth * cnt,10,100,40), GUI.tooltip);