Getting Adressables adress of an asset at runtime

Okay, I spend some time and made a system based on ScriptableObject, containing references to all the assets with custom ID to identify them (I used asset’s GUID, since I can access it from editor and it is unique for every asset, but you can use whatever you want as custom ID), and it works! I guess this is the only solution for now. Thank you for helping and giving advices!