Getting animations to work properly with Locomotion System

Hey guys, I did some animations to a model in a project. Our intentions were that it walked only on the ground, steadily, so we used the Locomotion System

http://www.tosos.com/RisingStormTest.html

Here you can test our project. Click on that bull monster and order him to move anywhere. Place some bridges at the screen’s top left corner at the island border and order the monster to walk in there.
You’ll see it won’t rotate smoothly, nor will it walk like so.
I’m attaching the FBX here.
I’m using Walk, Walk Start and Walk End animations. I dunno if they were necessary/doable in-game and I’d like to know why is this happening. What must I do to my anims to make them run smoothly?

339751–11884–$bulf_624.zip (220 KB)

i havent checked out the project, but start/end animations arent needed when using the locomotion system. in your case just 3 animations (idle,walk,die) would be enough.

The tutorial included with the locomotion should explain everything just fine (it did for me)

So there’s a tutorial… since I’m not the coder, didn’t bother downloading the system. :?
Thank you for helping!