Hello, dear community!
I read from this post, that other people are getting a similar problem as I am, but I didn’t find any solution for that problem, at least not in that post.
I’m also having issues when posting my very 1st app on the Android Console, I’m in the phase where 12 testers have to test my app for 14 days.
Everything works perfectly on iOS and the app is already in the Apple’s Appstore. However, it’s not the same scenario for my Android version.
During my local tests, I am able to smoothly test the app using an old Xiaomi Mi A3 (from 2019) smartphone, a Samsung (2025) smartphone and a Motorola (2023) smartphone and in all of them the app runs perfectly ok.
However, when I create the .aab bundle to upload it to the Google Play Console, I got the black screen and it does not work in some devices and in others (like the Xiaomi Mi A3) it says that it doesn’t even is compatible. How come that during local testings I can I can use almost any old or new device but when I try to use the app by downloading it from Google Play Console, everything fails or it doesn’t allow to install the app in devices that run the app in local testing? Also, when I can install the app in a device, the camera doesn’t activate and all the users see is a black screen.
I’ve tried the same configurations as other users as stated in the previous post I shared and it still fails.
What can it be? I’m using Unity 2022.3.48f1 on a Mac M1 Max and all the packages related to AR are up to date.
Is there a solution that has already been posted and that I haven’t found yet?
I appreciate any reply you may tell me.
Regards.