Hey guys.
I’m developing a 2D game with loads of gorgeous 2D assets. I’ve been working in Unity for a few years now, but never in 2D so I have a few issues I hope you can help me with.
I’m having trouble getting my sprites to look nice and crispy - it looks as if they have artifacts and pixel stretching. I’ve been googling a lot, trying out various things to get it right, but haven’t found the solution yet.
Is it important that every single sprite has the same “Pixels Per Unit” value? I used it as a way of changing the size of the sprites without changing their scale at the beginning of the project, and now I’m beginning to question if that was a good idea.
Here’s some stuff I’ve tried:
- calculating the correct orthographic size relative to the screen size and pixels per unit
- changing the filter mode/compression/mip maps on the sprite images
- making sure everything is power of two
- Using Pixel Snap on the sprite shaders
I bought a few “pixel perfect” 2D assets and the only one that actually worked was “Smooth 2D Camera”, but that resulted in other issues. It did however make all images look super good.
Not sure if I’ve provided enough information, but I’d be grateful for any help whatsoever.
Kind Regards
Lasse