Hi,
I’m trying to set up a free version of one of my apps in the Play Store but Google keep rejecting it, saying I need to provide a 64-bit version. I am using Unity 2017.4.26f1, have Scripting Backend set to IL2CPP, Api Compatibility Level set to .Net 2.0 Subset, and have Armv7 and ARM64 ticked, and x86 unticked. These are the same settings I use in another project of mine that Google DO accept.
However, when building from Unity and uploading, Google reject it.
Error
This release is not compliant with the Google Play 64-bit requirement
The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 9.
Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app. Learn More
When I view the stats within Google for the APK just uploaded, it says
Native platforms
arm64-v8a, armeabi-v7a, x86
But I’ve unticked x86. I had this problem with my other game, unticked x86, and rebuilt and uploaded it (several weeks ago) and it was accepted. With this app, it is not accepting it.
Is this a Google-side issue or a Unity issue? And what I can I do to get my game in the Play Store? I already have a paid version of this, I’m trying to add a free version with ads.
Thanks,
Richard