GooglePlay Security Alert X509TrustManager

I just logged into the Google Play App Console and see all my Unity apps flagged with a yellow warning symbol.

Security alert

Your app is using an unsafe implementation of the X509TrustManager interface to an Apache HTTP client, resulting in a security vulnerability. Please see this Google Help Center article for details, including the deadline for fixing the vulnerability.

The link is: How to fix apps containing an unsafe implementation of TrustManager - Google Help

The deadline is May 17, 2016 to correct the problem or have GooglePlay block publishing of any new apps or updated containing the unsafe implementation.

I have this warning in paid apps with no advertising plug ins and free apps with third party plugins. Does anyone have anymore information about how to correct this?

Getting the same issue on one of ours. Did you get any further with this?

We also are getting this notification. Any information would be appreciated.

I’m facing this issue as well.
Are you guys using something like this to do HTTPS requests?

ServicePointManager.ServerCertificateValidationCallback += AcceptAllCertifications;

public bool AcceptAllCertifications(object sender,
        System.Security.Cryptography.X509Certificates.X509Certificate certification,
        System.Security.Cryptography.X509Certificates.X509Chain chain,
        System.Net.Security.SslPolicyErrors sslPolicyErrors)
{
    return true;
}

Other probably source of this problem should be plugins:
I’m using:

  • Flurry
  • Localytics
  • Branch
  • Facebook
  • Apsalar
  • Fabrik Crashlytics
  • Adjust

Hey guys, any new about this issue?
Which version of Unity are u guys using?

edit:
I think that I found the problem in our app. It was due an old version of Flurry SDK:
“The presence of this vulnerability was communicated to the Flurry developers. They acknowledged the vulnerability was addressed starting in version 3.4 of the ad library.”
Source: https://www.fireeye.com/blog/threat-research/2014/08/ssl-vulnerabilities-who-listens-when-android-applications-talk.html

There is some devs that resolved this issue by updating flurry plugin:

I don’t use Flurry SDK though, and I’m having the same problem. please help