GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

…such helpful information… here we are 2023, could this kind of console log be more useful? third party assets basically required for Unity to make it useful… how does one find this culprits when this is the kind of error logging we get?

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Can totally understand you. Specially because it seems like that this issue can actually crash OBS. Yet I haven’t found another solution than try-error with plugins.

I have the feeling that Rainbox-Folders and Flow-/NodeCanvas could be problematic. But can’t tell for sure and may its just false positive.

As you already said: the log is useless and just frustrating. Even with the profiler I’m not able to track the issue down.

Will know give DX12 as it seems to be a working workaround for LightYarn. How to switch he has described here: Editor keeps crashing constantly page-2#post-9084829

EDIT: Unfortunately didn’t solved it for me. Also tried Opengl3 and Vulkan. Still getting that error -.-. This is really disappointing and this is not a minor thing because once Unity dies to it it takes the GPU with it! So I now have installed UE und Godot. If this issue isn’t getting resolved fast (or we at least get tools at hand to figure out whats wrong with our projects) then I unfortunately have to switch engine.

I’m getting this error too, however it also comes with a location that makes no sense to me:

Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

I’m on Mac, working on 2022.3.13f1 and I’ve had this error in previous versions. Is there a dependency playing up? Clicking the location doesn’t seem to work…

I’d report it on a newer unity version … they will never see this