Hi,
soon I’m planing to release package with GUI shaders. Do you have some ideas what effect can be interesting, fancy or useful?What would you like to see in that package?
For now I have made:
Dissolve (burn as color or gradient)
Distortion
Glow control (requires bloom postprocess)
Hologram
Materialization (requires DX11)
Opaque (non-transparent, perfect for GUI optimization)
Wow! These are looking awsome!
I use sometimes Hue / Saturation / Brightness for my UI (I have a system where I can easily change the parameters to do a transition - e.g. to colorize a button on press).
Sometimes I wish I had a:
Blur shader
Contrast / Brightness shader (to give outline-effects a solid color)
mask with support for semit transparent parts
But these sound very boring compared to your crazy shaders
Thank you for opinion!
Your ideas are also helpful for me, I’ve not thought about color correction filters but for sure I’ll add them.
By blur do you mean blur everything under image or just image?
actually, both is pretty cool.
Blur everything behind would be awsome for in-game uis which overlay the game content…
Blur the actual image has not such obvious use cases. could be used for transitions (when obening a ui everything is blurry and then becomes sharp over time… But I would use it most likely for some kind of bloom effect: putting the blurred image on top of the same sharp image in additive mode…
Hi, finally I’ve released new shaders package: Unity Asset Store - The Best Assets for Game Making Shaders list:
-Dissolve (burn as color or gradient)
-Distortion
-Glow control (requires bloom postprocess)
-Hologram
-Materialization (requires DX11)
-Opaque (non-transparent, perfect for GUI optimization)
Coming soon:
-Color correction (gamma, saturation, contrast, brightness) - thank you @Hosnkobf , pm me so I’ll send you voucher
-Blured (image)
-Bluring (background)
-Tween (set and animate GUI offset, rotation, scale, alpha by material)
-Additive
-Colorize (with one material you can set colors to whole GUI)
-Grayscale