Hi all, I have a WebGL build that was generated in Unity 2019.3.10f1.
I have embedded this content on my website which is running behind Nginx. I’ve tried a few examples such as this stack overflow post.
I have also tried setting my mime.types file to include application/vnd.unity and made sure that the same type is included in my gzip_types in nginx.conf. When I check the server response for the .unityweb files I am correctly seeing the content-encoding: gzip header. Is there any reason why I am still getting the console warning about gzip compression if the server is correctly returning the content type? I am debugging in Chrome with the cache turned off so it it hitting my server every time.
EDIT: For what it is worth the content is on a Ghost CMS blog so the content is being served from a Node js server if that makes any difference!