There’s a part in my game which requires I make the time scale 0 to stop things such as the player moving etc. However, I need a particle effect still actively animating. How can I get the particle to ignore the timescale and continue doing its particle animating?
1 Answer
1Add this script to the GameObject with the particle system. The particle animation will continue to play
using UnityEngine;
using System.Collections;
public class SimulateDeltatTime : MonoBehaviour
{
private float lastTime;
private ParticleSystem ps;
private void Awake ()
{
ps = GetComponent<ParticleSystem> ();
}
void Start ()
{
lastTime = Time.realtimeSinceStartup;
}
void Update()
{
float deltaTime = Time.realtimeSinceStartup - lastTime;
ps.Simulate (deltaTime, true, false);
lastTime = Time.realtimeSinceStartup;
}
}
Works beautifully! Thanks a lot
– Matbeseris