hello , i am getting an error "unexpected symbol anim" in playermovement .cs please tell me how to fix this

script that have error "unexpected symbol anim

using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
	public float SPEED = 6F;

	Vector3 MOVEMENT;
	Animator ANIM;
	Rigidbody PLAYERRIGIDBODY;
	int FLOORMASK;
	float CAMRAYLENGTH = 100F;

	void AWAKE()
	{
		FLOORMASK = LAYERMASK.GETMASK ("FLOOR");
		AMIN = GETCOMPONENT <Animator> ();
		PLAYERRIGIDBODY = GETCOMPONENT<Rigidbody> ();
	}

	void FIXEDUPDATE()
	{
		float H = Input.GETAXISRAW ("HORIZONTAL");
		float V = Input.GetAxisRaw ("VERTICAL");

		MOVE (H, V);
		TURNING ();
		ANIMATING (H, V);
	}

	void MOVE (FLOAT H, float V)
	{
		MOVEMENT.SET (H, 0F, V);

		MOVEMENT = MOVEMENT.normalized * SPEED * Time.DELTATIME;

		PLAYERRIGIDBODY.MovePosition (Transform.POSITION + MOVEMENT);
	}

	void TURNING()
	{
		Ray CAMRAY = Camera.main.ScreenPointToRay (Input.mousePosition);

		RaycastHit FLOORHIT;

		if(PHYSICS.RAYCAST (CAMRAY, out FLOORHIT, CAMRAYLENGTH,FLOORMASK))
		{
			Vector3 PLAYERTOMOUSE = FLOORHIT.point - Transform.POSITION;
			PLAYERTOMOUSE.y = 0F;

			Quaternion NEWROTATION = Quaternion.LookRotation (PLAYERTOMOUSE);
			PLAYERRIGIDBODY.MoveRotation (NEWROTATION);
        }
	}
	void ANIMATING(float H, float V)
	{
		BOOL WALKING = H != 0F || V != 0F
		ANIM.SETBOOL ("ISWALKING", WALKING)
	}

You have a lot of upper case symbols in your code. C# is case sensitive, meaning BOOL is not the same as bool, RAYCAST is not the same as Raycast, and so on. You’ll need to fix the case of pretty much everything in your code to get it to compile.