Hello everyone!
I am trying to make a 2D tactical turn based strategy rpg (think Final Fantasy Tactics Advance). I am deciding between this engine and RPG Maker MV which is currently on sale. I have some background in a C based language for robotics and I know some java. RPG Maker MV uses Javascript for anyone wondering. I would have to learn the syntax but I understand the logic behind it all. I’ve never made a game before in my life so if Unity is just too daunting then I think it would be better for me to go with MV.
Here are the things I need to know;
- How much support is there for 2D games on Unity? All the tutorials I have seen have been butt ugly and I was wondering if there was any particular reason for that?
- How easy is it to build the framework for a 2D rpg (items, skill trees, stats, special item effects, etc.)?
- Would it be possible to have a typical up-down-left-right type game when exploring but when battle commences it swaps to an isometric view?
- How much would the skills learn from creating this translate into making a 2D action rpg type game (think Bastion)?
- How much will all of this cost me? Unity is free but the asset store is kinda pricy. RPG Maker MV is like 80$, 50$ on sale right now and probably even less for steam summer sale and has a great community that will give you scripts for free.
If anyone could help me out I would appreciate it greatly, bonus appreciation if you can do a pro/con of MV and Unity!