I’m building a user interface at the moment and I’ve now got the functionality working in the way I’d like it to.
My problem is that in the first scene of the interface I would like to demonstrate how to use it with a short (20 second) video that users can start by clicking on a play button.
I’m totally stuck as to how I might be able to import, place and use a video within a scene and wondered if anyone has done any work like this before and might be able to give me some guidance?
Alternatively, if I can output the interface as an applet and then combine it with another package (for instance Dreamweaver) then I could use the video separately. However, my preference is for the first idea, if it’s possible.
If you have any questions please ask away and I’ll do my best to answer them.
I’m using the free version (I’m a student). However, I could download the 30 day trial of the full version if that would mean I was able to use video with it.
Thanks for the heads up on that. Just so I can cut to the chase on this; I’ve been making animations in Flash and videos in PremierePro. Which formats are the most appropriate for importing into Unity for use with movie textures? One last question - If I use the 30 day free trial am I able to export as normal, or are there limitations other than the 30 day lifespan?
Ok, so if you hadn’t already guessed I’m pretty new to Unity.
I’ve upgraded to Pro, I’ve imported the video (in .avi, about to try with ogg theora, as suggested). The first frame of the .avi file shows in game mode when I start it but I can’t for the life of me figure out how to make it play…
Do I need to use some scripting and a start button to make it do that, or can I just set it so that it plays on activation?