Help with audio settings please - music clips take too much memory!

Heya,

In my product, I have 8 full length songs (5 mins each) and 30 or so smaller voice snippets (20-30 seconds each). During execution, I am almost always playing one song and then periodically, I play one of the voice files. It all works, but my problem is that it takes FOREVER to load the app on startup! And it uses a crazy amount of memory that crashes on some devices.

How can I get Unity to NOT load all the music files when I load my scene? I only have one scene, and it contains all the music clips. But, I don’t want it to load all the music clips when I load the scene - just load one clip into memory at a time. How can I do this?

Further, I have tried a variety of settings such as Compressed in Memory, Hardware decoding, and the like, but I really can’t seem to figure out the right settings since I have 2 potentially long files of music that could play at the same time.

Please help!
Gigiwoo.

Anyone know? My app loads WAY too much memory at start up. I really could use some help.

Gigiwoo

Use Resources.Load and other Resources class stuff.

Woot! Thank you! I knew there must be a way to do something like that!

Thanks,
Gigiwoo.