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I need a PC version of this.
http://answers.unity3d.com/storage/temp/46370-xo-controller.jpg.
I need help with the Left analog stick and RT (my guess for RT: “key_pressed: z-rotation_100%”)
HELP!!!
have you taken a look at this yet?
And despite giving you this link, i still have no idea specifically what you are asking help for. I am merely guessing you are having trouble receiving input.
Well, I’m using Windows 10, and Am developing for xbox one.
And what is supposed to be inferred from this? I am not part of your development cycle, neither is the rest of the Unity community. What is obvious to you about your project is a complete unknown to anyone else. Stop expecting people to know your problem and explain your problem.
Screaming [quote=“CDCG, post:2, topic: 657998, username:CDCG”]
HELP!!!
[/quote]
is not going to make the solution to your problem, whatever it may be, come any faster or easier.
Well, The Xbox 360 controller is just enough, having the same buttons as an XB1 controller on PC. The Xbox One is basically a PC, so I’m using that mapping. I’m just wondering, since A is joystick_button_0 then is the left stick left “x_axis_-1” and right “x_axis_1” or “x_axis_+”?
Axis goes from value -1 to value 1. There is positive/negative button to speak of. It is simply the X Y axes for the left analog stick. In the inputManager, if the JoyNum of the axis input is set to Get-Motion-from-all-joysticks then every joystick plugged into the computer will affect whatever is drawing input from the axis.
How exactly is your game receiving input in script right now? For me, even when using the default settings of the input manager for WASD and arrow keys, simply plugging in a controller allowed me to manipulate my game character with the left analog stick like how i would have with keyboard controls.