I know highlighting exists with the VR camera, but is there a way to do it with the controller pointers? Would the pointer have to include a Raycaster
I’ve highlighted objects on gaze with the VR camera: raycast from the camera and swap to a highlighting shader if the ray intersects a mesh. I have never highlighted based on controller pointer, but the concept should work the same. The difference is to raycast from the controller.
In case you’re also looking for a highlighting solution, here’s a relevant thread [SOLVED] GameObject picking -- highlighting and outlining - Unity Engine - Unity Discussions