I have learned a lot from all the great tutorials around. Thank you everyone for sharing your great knowledge and experience. I guess I consider myself an advanced beginner to intermediate on some concepts programmer and advanced beginner to intermediate using Unity. I love it. It’s fun!
I have been wanting to learn to create an old-school, 3D first-person, turn-based, step-based, party-based, dungeon-crawler like “Eye of the Beholder”, “Wizardry”, or the more recent Might & Magic X Legacy with Unity, but have never found, in all my searching for years, a tutorial that shows how to at least build the basic foundation that I can learn from, that I can expand and elaborate, that I can add my own flare and additional game-play mechanics to make it, what seems to me, more fun to play.
If any of you know of any that exist, or are interesting in making a tutorial for a basic foundation (sort of a skeleton foundation of these type of game mechanics) I hope that you will share where I can go to learn from…
I guess my first and biggest problem is that I don’t understand how to set up a proper player character controller to control this kind of movement or how to use arrays to define the level grid spaces with properties such as passable/notpassable/damaging/slowed-movement, etc. to deal with collision with walls and other obstacles.
If anyone knows where tutorial like this is, if it exists, or are willing to create a tutorial with a basic setup of this kind of game from start to finish, I would greatly appreciate it. I can’t speak for anyone else, but it feels like to me that there are plenty of old-timers that would love to learn to program their own old-school dungeon crawler like this. I may be wrong, but it seems like a tutorial like this would be at least somewhat popular, don’t you think?
Cheers!
Ham08